Mar 02, 2006, 09:13 PM // 21:13 | #1 |
Ascalonian Squire
Join Date: Feb 2006
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Minion Master 2nd proffesion?
Hey, I'm pretty interested in the Minion Master build but I don't know which 2nd proffesion to choose I've been thinking about Mo and use Heal Area spell to keep my minions alive before/after battle. And I didn't find any other useful spell like this one in other classes' skill listing. Any suggestions?
Thanks! |
Mar 02, 2006, 09:32 PM // 21:32 | #2 |
Lunar Rabbit
Join Date: Dec 2005
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Im no MM but the main reason for being a N/Mo MM is for heal area so u can use it along side BotM.
N/Me is also used for the mesmer energy managment capabilities. Take a look and the pre-set pvp Minion Master for some ideas |
Mar 02, 2006, 09:48 PM // 21:48 | #3 |
Ascalonian Squire
Join Date: Feb 2006
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I think that soul reaping is priceless... and yes heal area too ^^
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Mar 02, 2006, 10:00 PM // 22:00 | #4 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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N/R. N/Mo is overrated, and heal area is wimpy. I'd much rather put a winnowing down and add 4 damage to all the attacks made by my horde, and have access to Serpent's Quickness to cycle spells fast (both raising them and getting my Verata's Sacrifice back up quicker), and have the option to use Energizing Winds to raise minions and fiends at 10 energy each etc...
Oh, and if you look there <----- I started as a N/Mo, and typically run N/R for minions. |
Mar 02, 2006, 10:11 PM // 22:11 | #5 |
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Is this or PvE or PvP? I'm guessing your N/R build is for PvP.
I prefer heal area. Its a decent self heal that counters your life sacrificing skills: veratas, botd. Plus any extra bit of minion healing between battles really helps. |
Mar 02, 2006, 10:18 PM // 22:18 | #6 |
Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
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Mar 02, 2006, 10:21 PM // 22:21 | #7 |
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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is there a post or link somewhere that confirms healing from "Heal Area" increases the degen rate of minions? I've never heard of this theory/fact before.
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Mar 02, 2006, 10:25 PM // 22:25 | #8 |
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I'm pretty sure that theory was discounted.
Minions degen faster the longer they are around, regardless, correct? |
Mar 02, 2006, 10:33 PM // 22:33 | #9 | |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Heal area does not make minions degen faster. Go N/Mo, its the best. Next best is N/R because you can use healing spring and serpents quickness. |
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Mar 02, 2006, 10:34 PM // 22:34 | #10 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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N/E.
Glyph of Renewal -> Verata's Sacrifice |
Mar 02, 2006, 10:35 PM // 22:35 | #11 | |
Frost Gate Guardian
Join Date: Jul 2005
Location: northern cal
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also as n/r you can use healing seed aswell if i remember right with n/e your able to keep constance verates and that is a plus |
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Mar 02, 2006, 10:36 PM // 22:36 | #12 |
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Well my thoughts are that "Healing is Healing", its not holy damage so I don't believe that the degen would be faster. However, keeping veratas up as much as possible is a good idea, and I've read several threads discussing options with other secondaries besides monk. Time for me to experiment I guess.
If you did use Glyph of renewal, then you will loose offering of blood, which I really like for energy in a pinch. Serpents quickness is an okay Idea as well. Either way you will at least need a self heal to counter veratas and botm life sacrific. |
Mar 02, 2006, 11:01 PM // 23:01 | #13 |
Krytan Explorer
Join Date: Jun 2005
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I like N/R for serpents quickness or N/E for glyph of renewal. Heal area really doesn't matter much. Verata's Sacrifice, however, is essential and anything that lets you cast it more often should be preferred.
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Mar 02, 2006, 11:51 PM // 23:51 | #14 | |
Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Quote:
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Mar 03, 2006, 12:38 AM // 00:38 | #15 | |
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
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Mar 03, 2006, 12:57 AM // 00:57 | #16 |
Krytan Explorer
Join Date: Jun 2005
Guild: Gathering of Friends [GoF]
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Too late, this is already being spouted as "truth" in B/P teams in Tombs.
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Mar 03, 2006, 03:51 AM // 03:51 | #17 |
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Search
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Mar 09, 2006, 08:32 AM // 08:32 | #18 |
Desert Nomad
Join Date: Jan 2006
Profession: N/
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heal area sux arse...blood of the master and veratas ftw.
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Mar 09, 2006, 09:24 AM // 09:24 | #19 |
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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lol...suicide ftw.
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Mar 09, 2006, 11:06 AM // 11:06 | #20 |
Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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on the heal area bit...
minions go to a degen of -20, meaning in the end, even verata's sacrifice can't save em. basically, the 10 regen for the sacrficice does nothing, because it just stays maxed out... and if holy healing increase my minions degen, then i want to be able to use my healing spells offensively vs undead. |
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